Nintendo totals [as of September ]: Total Mario series: more than million units sold worldwide Total Zelda series: more than 47 million units worldwide Total Metroid series: more than 13 million units worldwide Total Pokemon series: more than million units worldwide Total Donkey Kong series: more than 48 million units worldwide.
Categories: News. He loved gaming from the moment he got a Nintendo with Super Mario Bros. Check out the latest video game news here l! Xbox Live Gold would assumedly be more popular than Game Pass as a result.
Game Pass' popularity is self-explanatory, however. Those games may not be optimized for the new Xbox consoles' improved performance, but they'll still see improvements in areas like loading times. The largest benefits of Xbox Game Pass are yet to come, too. Take the hardware sales for a given period say , PS3s a month and multiply by the hardware to software tie ratio say, 4.
This same method can be used to calculate total software sales for a system using its LTD sales and tie ratio. Its possible to have a lower tie ratio and move more software units. Using tie ratios, we could estimate how much revenue each system is generating from software, using approximate average software prices. However, tie ratios are not published every month and are only revealed periodically by insiders, analysts or NPD.
An attach rate expresses approximately how many owners of a system also own another item for that system, such as a software title or an accessory. The attach rate for a software title, for example, is computed by dividing the total number of units of that software title sold by the size of the installed base for the system on which the software runs.
An attach rate is often confused with a tie ratio. A general rule of thumb is the following: systems have tie ratios while software titles and accessories have attach rates. More importantly, an attach rate is a number between 0. In brief, a console has a tie ratio while a game or accessory has an attach rate. The idea that consumers are buying more games on average for Console A rather than Console B is supposed to get game publishers more excited about producing games for Console A.
However, the story can get a little more complicated than that. When the Xbox launched, Microsoft touted a higher-than-average attach rate of roughly four games per console. More recently the company announced that the attach rate had passed five games. Video Game Journal took data from various sources, including Microsoft's own sales figures, and showed that the 's attach rate tended to jump whenever hot new games came out, such as Oblivion in March attach rate jumped from 4.
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